Virtual Reality
Virtual Reality is a peer-reviewed journal published by Springer under the Springer London imprint, founded in 1995 and covering virtual, augmented and mixed reality technologies and their applications, with a 2025 Journal Impact Factor of 5.4《虚拟现实》(Virtual Reality)由(Springer)以(Springer London)品牌出版,1995 年创刊,涵盖虚拟现实、增强现实与混合现实技术及其应用,2025 年影响因子为 5.4。
Scope
- Virtual, augmented and mixed reality systems, including displays, tracking, rendering and immersive hardware虚拟现实、增强现实与混合现实系统,包括显示、跟踪、渲染与沉浸式硬件。
- Interaction techniques, input devices, haptics, spatial audio and user experience in immersive environments沉浸式环境中的交互技术、输入设备、触觉反馈、空间音频与用户体验。
- Three-dimensional modelling, simulation, animation and real-time graphics for virtual worlds面向虚拟世界的三维建模、仿真、动画与实时图形学。
- Applications in education, training, medicine and rehabilitation, industry, design and cultural heritage在教育、培训、医疗与康复、工业、设计及文化遗产中的应用。
- Empirical evaluation, presence and embodiment research, and the psychological and social effects of immersive systems实证评估、临场感与具身性研究,以及沉浸式系统的心理与社会影响。
- Collaborative and networked virtual environments, digital humans and avatar-based communication协同与网络化虚拟环境、数字人以及基于虚拟形象的交流。
- Platforms and devices such as head-mounted displays, projection caves, mobile augmented reality and motion tracking systems头戴式显示器、投影洞穴、移动增强现实与运动跟踪系统等平台与设备。
History
- The journal was founded in 1995 by Rae Earnshaw and John Vince, who served as its founding editors该刊于 1995 年由(Rae Earnshaw)与(John Vince)创办,二人担任创刊主编。
- It is published by Springer London and reached volume 29 in 2025, with articles published continuously online该刊由(Springer London)出版,2025 年出版至第 29 卷,论文连续在线出版。
- The journal became fully open access in January 2024, with an article processing charge of 3090 US dollars该刊于 2024 年 1 月转为完全开放获取,文章处理费为 3090 美元。
- Its Journal Impact Factor was 5.095 in 2021, 4.697 in 2022, 5.0 in 2024 and 5.4 in 2025, with a five-year impact factor of 6.7其影响因子 2021 年为 5.095、2022 年为 4.697、2024 年为 5.0、2025 年为 5.4,五年影响因子为 6.7。
- The journal publishes original research papers, review articles and thematic special issues on immersive technology该刊发表原创研究论文、综述文章以及沉浸式技术方向的专题特刊。
Editors
- The co-Editors-in-Chief are Daniel Ballin of Ideas Crucible in London and Robert D. Macredie of Brunel University of London共同主编为伦敦(Ideas Crucible)的(Daniel Ballin)与伦敦布鲁内尔大学(Brunel University of London)的(Robert D. Macredie)。
- The deputy editors are Harry Agius of Brunel University of London and Fabio Buttussi of the University of Udine副主编为伦敦布鲁内尔大学的(Harry Agius)与乌迪内大学(University of Udine)的(Fabio Buttussi)。
- Marina Carbone of the University of Pisa serves as senior editor, supported by a team of 23 associate editors比萨大学(University of Pisa)的(Marina Carbone)任高级编辑,另有 23 位学科编辑协助处理稿件。
- Manuscripts are reviewed in a single-blind process, in which reviewers know the identities of the authors稿件采用单盲评审,评审人可知作者身份。
- The journal reports a median of 11 days from submission to first decision该刊公布从投稿到首次决定的中位时间为 11 天。
- The editors welcome proposals for thematic special issues in emerging areas of immersive technology编辑部欢迎围绕沉浸式技术新兴方向提出特刊方案。